Four of a Kinds
Sly Cheese continues the use of the four aces which are used to find a freely selected card. But in the end, this one turns out to be a transposition between the four aces and the selected card.
If you prefer a different handling, A.N. Other Thang is not another stand alone effect, but a variation on “Ace Thang.” It’s nice to have a second variation so you may compare and choose the approach that works best for you.
Another effect with four of a kind, with Interchangeling, you remove the four jacks from the deck and place three of them into different pockets of your jacket and pants. A spectator freely selects a card which is lost in the deck. The fourth jack visually changes into the selected card. And the remaining cards in the pockets are found to make up the four of a kind for the selected card. This one is strong. You’ll need four pockets to perform this one - a sweatshirt, jacket or sports jacket will work. This one employs a great force by Gary Oullett that Francis teaches you. It’s not only a great force, but it can be used as a backup for a classic force that has gone bad (in certain situations).
With another creative title, Hofwich, you have a card selected and mixed back into the deck and then say that you’ll use the jokers to find the selected card. After bringing out the four aces, the jokers are mixed with the aces and a single card is found between the aces. It should be the fourth ace, but it turns out to be the spectator’s card and the fourth ace is found on top of the deck.
Zombies?
Instinct is a card sandwich effect that’s combined with a transposition. You bring out the two jacks and the spectator freely selects two cards, which are mixed back into the deck. The first card is found between the two jacks. The spectator freely cuts the cards and locates the other jacks. In the end, the first card that was laid aside turns out to be the second card.
Killer Trifecta offers a multiple card control and production with three cards. Three cards are selected and placed into the deck. The first production involves a “wrong” card that turns into the first card. The second card is found in the pocket. And the third card is the only one that’s left after the deck vanishes from your hands. This one is nice - my favorite effect from the DVD. While I already have a multiple card control and production that I can perform, I particularly like the ending.
If Elevation brings to mind an ambitious card routine, you’re right. You bring out two jacks and set them aside. Two cards are freely selected from the deck and mixed back in. The two jacks find the first selected card by sandwiching it. The next segment is a three card ambitious-card style segment. And at the end, the two cards transpose. This is another nice effect.
Wild Card
In Uppers, you bring out the four kings, which you lay onto the table face down. Two cards are freely selected and these are mixed back into the deck. The kings are brought back into the deck in four different places but are found on top of the deck. And despite being placed into a spectator’s hands, the kings are again found on top of the deck. In the end, the spectator discovers that the two selected cards are in his hands. This one is based on Ed Marlo’s Elevator plot.
Contest?
In an apparent “intuition test” that’s called Getting Even, you remove a series of cards and a red card is given to one spectator and a black card to another spectator. The magician gives each spectator a mixture of red and black cards. Each spectator deals his or her cards face down and decides whether the card is red or black to match their own card. In an out of this world” style moment, the spectators are shown at the end to have made the right choices and only dealt like colored cards. It’s a solid method that allows for a powerful “out of this world” style effect that’s impromptu and doesn’t require the entire deck.


